![]() Instant feed back is provided to students as they complete each task. When students reach the castle, additional surprise challenges become unlocked. They search for treasures, earn points, and add gold and jewels to their treasure box, on a journey to reach the castle and become the Ruler of Typer Island. Kids collect rewards throughout every step of this game-like keyboarding program as they visit distinct lands of Typer Island for lessons, challenges, tests, and games. All the lessons include structured touch-typing content, proven methods for skill building, unique keyboarding drills and interactive game-like exercises, age appropriate content, on- screen graphic hand guides, and multiple skill levels. This program follows the National Educational Technology Learning standards, the Common Core Learning standards for ELA as well as both the New Jersey Educational Technology Learning Standards and the New Jersey State Student Learning standards for ELA in writing. In addition, students in first and second grades are able to use the colorful, game-based keyboarding program, Typing Instructor for Kids, to learn basic keyboarding skills. ![]()
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