![]() Every decision I make is a piece moving across the board, a symphony that can adapt to the situation if I’m caught, require new equipment, or have to make a quick escape. I’m already in a small bunker filled with unconscious guards, having forced information out of them regarding my objective. Meanwhile, a fellow soldier has seen this tragedy unfold, but I’ve set another trap to prevent him from alerting his friends and calling for reinforcements. I can decide to plant some C4 beneath a watch tower, causing it to explode and land on a patrolling jeep as it kills everyone inside. ![]() Big Boss controls beautifully and can switch between weapons and gadgets so seamlessly that setting up chaotic situations to take advantage of never gets old. It takes a while to gather all the necessary equipment that incentivise freedom, and some earlier missions are short, sweet, and designed to teach you the ropes, but once the training wheels are off there still isn’t an open world quite like Metal Gear Solid 5. ![]()
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